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Implement ITreeMapCustomization and pass it along when creating your tree map to allow for custom attributes and formatting features!
| Name | ITreeMapCustomization |
| Type | class |
| Header File | /Engine/Source/Developer/TreeMap/Public/ITreeMapCustomization.h |
| Include Path | #include "ITreeMapCustomization.h" |
Syntax
class ITreeMapCustomization
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~ITreeMapCustomization() |
Virtual destructor | ITreeMapCustomization.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ITreeMapCustomization.h | |||
virtual FTreeMapAttributePtr GetDefaultColorByAttribute() |
ITreeMapCustomization.h | ||
virtual FTreeMapAttributePtr GetDefaultSizeByAttribute() |
ITreeMapCustomization.h | ||
FName GetName() |
ITreeMapCustomization.h | ||
virtual void ProcessHashTagsRecursively
(
const FTreeMapNodeDataRef& Node |
Optional override that can be called to convert hash tags on tree nodes into proper attribute values. | ITreeMapCustomization.h |