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API > API/Developer > API/Developer/TranslationEditor > API/Developer/TranslationEditor/ITranslationEditor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void OpenTranslationEditor
(
ULocalizationTarget*const LocalizationTarget, |
ITranslationEditor.h | ||
static void OpenTranslationEditor
(
const FString& InManifestFile, |
ITranslationEditor.h |
OpenTranslationEditor(ULocalizationTarget *const, const FString &)
| Name | OpenTranslationEditor |
| Type | function |
| Header File | /Engine/Source/Developer/TranslationEditor/Public/ITranslationEditor.h |
| Include Path | #include "ITranslationEditor.h" |
| Source | /Engine/Source/Developer/TranslationEditor/Private/ITranslationEditor.cpp |
static void OpenTranslationEditor
(
ULocalizationTarget *const LocalizationTarget,
const FString & CultureToEdit
)
OpenTranslationEditor(const FString &, const FString &, const FString &)
| Name | OpenTranslationEditor |
| Type | function |
| Header File | /Engine/Source/Developer/TranslationEditor/Public/ITranslationEditor.h |
| Include Path | #include "ITranslationEditor.h" |
| Source | /Engine/Source/Developer/TranslationEditor/Private/ITranslationEditor.cpp |
static void OpenTranslationEditor
(
const FString & InManifestFile,
const FString & InNativeArchiveFile,
const FString & InArchiveFileToEdit
)