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Represents information about a module (engine/game/system dll or monolithic binary) and how debug information has been loaded.
| Name | FModule |
| Type | struct |
| Header File | /Engine/Source/Developer/TraceServices/Public/TraceServices/Model/Modules.h |
| Include Path | #include "TraceServices/Model/Modules.h" |
Syntax
struct FModule
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FModule
(
const TCHAR* InName, |
TraceServices/Model/Modules.h |
Structs
| Name | Remarks |
|---|---|
| SymbolStats | Statistics about the module. |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Base | uint64 | Base address. | TraceServices/Model/Modules.h | |
| FullName | const TCHAR * | Full name as reported by the event. | TraceServices/Model/Modules.h | |
| Name | const TCHAR * | Name of the module. | TraceServices/Model/Modules.h | |
| Size | uint32 | Size in memory. | TraceServices/Model/Modules.h | |
| Stats | TraceServices::FModule::SymbolStats | TraceServices/Model/Modules.h | ||
| Status | std::atomic< EModuleStatus > | Status of loading debug information. | TraceServices/Model/Modules.h | |
| StatusMessage | const TCHAR * | If status is loaded, contains the path to the debug info. If failure state contains an error message. | TraceServices/Model/Modules.h |