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Unreal Engine C++ API Reference > Developer > TraceInsights > Insights > ViewModels > FBaseTimingTrack
- FBaseTimingTrack::DrawEvent()
- FTimingEventsTrack::DrawEvent()
- FGraphTrack::DrawEvent()
References
Module | TraceInsights |
Header | /Engine/Source/Developer/TraceInsights/Public/Insights/ViewModels/BaseTimingTrack.h |
Include | #include "Insights/ViewModels/BaseTimingTrack.h" |
virtual void DrawEvent
&40;
const ITimingTrackDrawContext & Context,
const ITimingEvent & InTimingEvent,
EDrawEventMode InDrawMode
&41; const
Remarks
Draw a single event (can be used to draw only the highlight for a selected and/or hovered event).