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Unreal Engine C++ API Reference > Developer > TraceAnalysis > Trace > FControlClient
References
Module | TraceAnalysis |
Header | /Engine/Source/Developer/TraceAnalysis/Public/Trace/ControlClient.h |
Include | #include "Trace/ControlClient.h" |
Source | /Engine/Source/Developer/TraceAnalysis/Private/ControlClient.cpp |
void Disconnect&40;&41;
Remarks
Disconnects the client from the runtime.