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API > API/Developer > API/Developer/ToolWidgets > API/Developer/ToolWidgets/SCustomDialog
| Name | FButton |
| Type | struct |
| Header File | /Engine/Source/Developer/ToolWidgets/Public/Dialog/SCustomDialog.h |
| Include Path | #include "Dialog/SCustomDialog.h" |
Syntax
struct FButton
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FButton
(
TAttribute< FText > InButtonText, |
Dialog/SCustomDialog.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsPrimary | bool | Dialog/SCustomDialog.h | ||
| bShouldFocus | bool | Dialog/SCustomDialog.h | ||
| ButtonIsEnabled | TAttribute< bool > | Dialog/SCustomDialog.h | ||
| ButtonText | TAttribute< FText > | Dialog/SCustomDialog.h | ||
| ButtonToolTipText | TAttribute< FText > | Dialog/SCustomDialog.h | ||
| OnClicked | FSimpleDelegate | Dialog/SCustomDialog.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Whether to focus this button. | Dialog/SCustomDialog.h | ||
FButton & SetIsEnabled
(
TAttribute< bool > InButtonIsEnabled |
Set whether this button enabled | Dialog/SCustomDialog.h | |
FButton & SetOnClicked
(
FSimpleDelegate InOnClicked |
Called when the button is clicked | Dialog/SCustomDialog.h | |
FButton & SetPrimary
(
bool bValue |
Primary buttons are highlighted | Dialog/SCustomDialog.h | |
FButton & SetToolTipText
(
TAttribute< FText > InButtonToolTipText |
Set the tooltip text to use for this button | Dialog/SCustomDialog.h |