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API > API/Developer > API/Developer/ToolMenus
| Name | FToolMenuEntryToolBarData |
| Type | struct |
| Header File | /Engine/Source/Developer/ToolMenus/Public/ToolMenuEntry.h |
| Include Path | #include "ToolMenuEntry.h" |
Syntax
struct FToolMenuEntryToolBarData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActionOverride | TOptional< FToolUIAction > | Optional action override to use when the entry appears in a toolbar | ToolMenuEntry.h | |
| bForceSmallIcons | bool | Whether this toolbar should always use small icons, regardless of the current settings. | ToolMenuEntry.h | |
| bIsFocusable | bool | Whether ToolBar will have Focusable buttons. | ToolMenuEntry.h | |
| BlockGroupName | FName | When set, entries with the same name will be grouped together. | ToolMenuEntry.h | |
| bSimpleComboBox | bool | ToolMenuEntry.h | ||
| ComboButtonContextMenuGenerator | FNewToolMenuChoice | Delegate that generates a widget for this combo button's menu content. | ToolMenuEntry.h | |
| ConstructLegacy | FNewToolBarDelegateLegacy | Legacy delegate that generates a widget for this combo button's menu content. | ToolMenuEntry.h | |
| LabelOverride | TAttribute< FText > | Optional override label to use when the entry appears in a toolbar. | ToolMenuEntry.h | |
| OptionsDropdownData | TSharedPtr< FToolMenuEntryOptionsDropdownData > | ToolMenuEntry.h | ||
| PlacementOverride | TAttribute< EMenuPlacement > | Optional override placement to customize menu placement once opened via e.g. a toolbar menu button | ToolMenuEntry.h | |
| ResizeParams | FMenuEntryResizeParams | Various Resize parameters and overrides, will take precedent over those stored in FToolMenuEntryWidgetData for ToolBar entries. | ToolMenuEntry.h | |
| StyleNameOverride | FName | Optional style override used when this entry appears in a toolbar. | ToolMenuEntry.h |