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API > API/Developer > API/Developer/TextureFormat > API/Developer/TextureFormat/Interfaces > API/Developer/TextureFormat/Interfaces/ITextureFormat
References
| Module | TextureFormat |
| Header | /Engine/Source/Developer/TextureFormat/Public/Interfaces/ITextureFormat.h |
| Include | #include "Interfaces/ITextureFormat.h" |
virtual const FUtf8StringView GetDecodeBuildFunctionName() const
Remarks
If the format can decode to RGBA8/RGBA16F, this is the IBuild function name for it.