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API > API/Developer > API/Developer/TextureFormat > API/Developer/TextureFormat/Interfaces > API/Developer/TextureFormat/Interfaces/FEncodedTextureDescription
References
| Module | TextureFormat |
| Header | /Engine/Source/Developer/TextureFormat/Public/Interfaces/ITextureFormat.h |
| Include | #include "Interfaces/ITextureFormat.h" |
int32 GetRHIStyleSizeZ
(
int32 InMipIndex
) const
Remarks
This returns the SizeZ value that is expected by RHI streamable texture structures. It is only used by non-cube texture arrays and volumes, however the cubemap array and cubemap values need to be consistent as they are persisted and would cause a DDC determinism issue. (note that cubemap arrays are handled in the bTextureArray path).