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API > API/Developer > API/Developer/TextureFormat > API/Developer/TextureFormat/ITextureFormat
Description
Generate and return any out-of-band data that needs to be saved for a given encoded texture description. This is for textures that have been transformed in some way for a platform. LODBias is needed because in some cases the tiling changes based on the top mip actually given to the hardware.
| Name | GetExtendedDataForTexture |
| Type | function |
| Header File | /Engine/Source/Developer/TextureFormat/Public/Interfaces/ITextureFormat.h |
| Include Path | #include "Interfaces/ITextureFormat.h" |
virtual FEncodedTextureExtendedData GetExtendedDataForTexture
(
const FEncodedTextureDescription & InTextureDescription,
int8 InLODBias
) const