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API > API/Developer > API/Developer/TextureFormat > API/Developer/TextureFormat/FChildTextureFormat
References
| Module | TextureFormat |
| Header | /Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h |
| Include | #include "ChildTextureFormat.h" |
const ITextureFormat &42; GetBaseFormatObject
&40;
FName FormatName
&41; const
Remarks
Given a platform specific format name, get the texture format object that will do the encoding.