Navigation
API > API/Developer > API/Developer/TextureCompressor > API/Developer/TextureCompressor/ITextureCompressorModule
References
| Module | TextureCompressor |
| Header | /Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h |
| Include | #include "TextureCompressorModule.h" |
| Source | /Engine/Source/Developer/TextureCompressor/Private/TextureCompressorModule.cpp |
static int32 GetMipCountForBuildSettings
&40;
int32 InMip0SizeX,
int32 InMip0SizeY,
int32 InMip0NumSlices,
int32 InExistingMipCount,
const FTextureBuildSettings & InBuildSettings,
int32 & OutMip0SizeX,
int32 & OutMip0SizeY,
int32 & OutMip0NumSlices
&41;
Remarks
Returns the number of mips that the given texture will generate with the given build settings, as well as the size of the top mip. Used for physical textures - not virtual textures.