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Unreal Engine C++ API Reference > Developer > TextureCompressor > FTextureBuildSettings
References
Module | TextureCompressor |
Header | /Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h |
Include | #include "TextureCompressorModule.h" |
bool GetTextureExpectsAlphaInPixelFormat
&40;
bool bInSourceMipsAlphaDetected
&41; const
Remarks
If there is a choice to be had between two formats: one with alpha and one without, this returns which one the texture expects.