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Unreal Engine C++ API Reference > Developer > TextureCompressor > FTextureBuildSettings
References
Module | TextureCompressor |
Header | /Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h |
Include | #include "TextureCompressorModule.h" |
EGammaSpace GetSourceGammaSpace&40;&41; const
Remarks
GammaSpace is TextureCompressorModule is always a Destination gamma we get FImages as input with source gamma space already set on them