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Unreal Engine C++ API Reference > Developer > TextureCompressor > FTextureBuildSettings
References
Module | TextureCompressor |
Header | /Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h |
Include | #include "TextureCompressorModule.h" |
Source | /Engine/Source/Developer/TextureCompressor/Private/TextureCompressorModule.cpp |
void GetEncodedTextureDescription
&40;
FEncodedTextureDescription &42; OutTextureDescription,
const ITextureFormat &42; InTextureFormat,
int32 InEncodedMip0SizeX,
int32 InEncodedMip0SizeY,
int32 InEncodedMip0NumSlices,
int32 InMipCount,
bool bInImageHasAlphaChannel
&41; const
Remarks
Convert the build settings to an actual texture description containing enough information to describe the texture to hardware APIs.