Navigation
Unreal Engine C++ API Reference > Developer > TextureCompressor > FTextureBuildSettings
Syntax
FCbObjectView FormatConfigOverride
Remarks
Format specific config object view or null if no format specific config is applied as part of this build. This is only for DDC2 builds, and gets created when the build settings gets serialized for sending - it is not valid beforehand. Meaning, it should only ever be read from build workers. It is used in place of INIs or command line args to configure individual texture formats since those are not available to the texture build workers.