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API > API/Developer > API/Developer/TextureBuildUtilities > API/Developer/TextureBuildUtilities/FVirtualTextureSourceBlockInfo
Syntax
int32 BlockX
Remarks
@ I don't actually know what coordinate space blocks are in and none of the code I'm looking at seems very clear on it. afaict it's just the index of the source image and where it exists. I don't know what happens if you have a hole in your source blocks.