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API > API/Developer > API/Developer/TextureBuild
References
| Module | TextureBuild |
| Header | /Engine/Source/Developer/TextureBuild/Public/TextureBuildFunction.h |
| Include | #include "TextureBuildFunction.h" |
| Source | /Engine/Source/Developer/TextureBuild/Private/TextureBuildFunction.cpp |
void GenericTextureTilingBuildFunction
(
UE::DerivedData::FBuildContext & Context,
const ITextureTiler * Tiler,
const UE::FUtf8SharedString & BuildFunctionName
)
Remarks
This function does the meat of breaking out the inputs from the build context and handing them to the tiler, then packing them back up for the build process.