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API > API/Developer > API/Developer/TargetPlatform
| Name | TTargetPlatformSettingsBase |
| Type | class |
| Header File | /Engine/Source/Developer/TargetPlatform/Public/Common/TargetPlatformSettingsBase.h |
| Include Path | #include "Common/TargetPlatformSettingsBase.h" |
Syntax
template<typename TPlatformProperties>
class TTargetPlatformSettingsBase : public FTargetPlatformSettingsBase
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TTargetPlatformSettingsBase
(
const TCHAR* CookFlavor, |
Common/TargetPlatformSettingsBase.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| IniPlatformNameValue | FString | Common/TargetPlatformSettingsBase.h |
Functions
Public
Overridden from ITargetPlatformSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString IniPlatformName () |
Gets the platform's INI name (so an offline tool can load the INI for the given target platform). | Common/TargetPlatformSettingsBase.h | |
virtual bool SupportsFeature
(
ETargetPlatformFeatures Feature |
Checks whether the target platform supports the specified feature. | Common/TargetPlatformSettingsBase.h | |
virtual bool UsesRayTracing() |
Gets whether the platform will use ray tracing. | Common/TargetPlatformSettingsBase.h |