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Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > ITargetPlatformManagerModule
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h |
Include | #include "Interfaces/ITargetPlatformManagerModule.h" |
void Invalidate&40;&41;
Remarks
Invalidates the target platform module.
Invalidate should be called if any TargetPlatform modules get loaded/unloaded/reloaded during runtime to give the implementation the chance to rebuild all its internal states and caches.