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API > API/Developer > API/Developer/TargetPlatform > API/Developer/TargetPlatform/Interfaces > API/Developer/TargetPlatform/Interfaces/ITargetPlatformControls
- ITargetPlatformControls::AllowsEditorObjects()
- FTargetPlatformControlsBase::AllowsEditorObjects()
- FTargetPlatformMerged::AllowsEditorObjects()
References
| Module | TargetPlatform |
| Header | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformControls.h |
| Include | #include "Interfaces/ITargetPlatformControls.h" |
bool AllowsEditorObjects() const
Remarks
Checks whether this platform will allow editor objects to be cooked, as opposed to editoronly properties. This will allow a target platform to cook editoronly objects, but as if they were being cooked for a client. This is useful for a cooked editor scenario, where every pacakge is cooked, editor and game alike. true if this platform allows editor objects to be cooked, false otherwise.