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API > API/Developer > API/Developer/TargetPlatform > API/Developer/TargetPlatform/Interfaces > API/Developer/TargetPlatform/Interfaces/ITargetDevice
References
| Module | TargetPlatform |
| Header | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h |
| Include | #include "Interfaces/ITargetDevice.h" |
virtual void ReloadGlobalShadersMap
&40;
const FString & GlobalShaderMapDirectory
&41; const
Remarks
Execute console command on the device to reload the global shader map
Parameters
| Name | Description |
|---|---|
| GlobalShaderMapDirectory | path to directory that contains global shader map |