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Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > ITargetDevice
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h |
Include | #include "Interfaces/ITargetDevice.h" |
virtual bool IsPlatformAggregated&40;&41; const
Remarks
Get the "All devices" flag for the platform true if the platform has an "All devices" proxy.