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Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > ITargetDevice
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h |
Include | #include "Interfaces/ITargetDevice.h" |
virtual bool GetProcessSnapshotAsync
&40;
TFunction< void(const TArray< FTargetDeviceProcessInfo > &)> CompleteHandler
&41;
Remarks
Creates a snapshot of processes currently running on the device. True if retrieving a process snapshot is supported
Parameters
Name | Description |
---|---|
OutProcessInfos | Will contain the information for running processes. |
CompleteHandler | will be invoked when process snapshot information is available |