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API > API/Developer > API/Developer/TargetPlatform > API/Developer/TargetPlatform/Interfaces > API/Developer/TargetPlatform/Interfaces/IShaderFormat > API/Developer/TargetPlatform/Interfaces/IShaderFormat/CreateShaderArchive
References
| Module | TargetPlatform |
| Header | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/IShaderFormat.h |
| Include | #include "Interfaces/IShaderFormat.h" |
virtual bool CreateShaderArchive
(
FString const & LibraryName,
FName ShaderFormatAndShaderPlatformName,
const FString & WorkingDirectory,
const FString & OutputDir,
const FString & DebugOutputDir,
const FSerializedShaderArchive & SerializedShaders,
const TArray< TArray< uint8 > > & ShaderCode,
TArray< FString > * OutputFiles
) const