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Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h |
Include | #include "Interfaces/ITargetDevice.h" |
Syntax
struct FTargetDeviceProcessInfo
Remarks
Structure for information for processes that are running on a target device.
Variables
Type | Name | Description | |
---|---|---|---|
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int64 | Id | Holds the process identifier. |
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FString | Name | Holds the process name. |
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uint64 | ParentId | Holds the identifier of the parent process. |
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TArray< FTargetDeviceThreadInfo > | Threads | Holds the collection of threads that belong to this process. |
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FString | UserName | The name of the user that owns this process. |