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API > API/Developer > API/Developer/TargetPlatform > API/Developer/TargetPlatform/Interfaces
References
| Module | TargetPlatform |
| Header | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/IAudioFormat.h |
| Include | #include "Interfaces/IAudioFormat.h" |
Syntax
struct FSoundQualityInfo
Remarks
A non-UObject based structure used to pass data about a sound node wave around the engine and tools.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bStreaming | Holds whether the sound will be streamed. | |
| FString | DebugName | Holds a string for debugging purposes. | |
| float | Duration | Holds the length of the sound in seconds. | |
| uint32 | NumChannels | Holds the number of distinct audio channels. | |
| int32 | Quality | Holds the quality value ranging from 1 [poor] to 100 [very good]. | |
| uint32 | SampleDataSize | Holds the size of sample data in bytes. | |
| uint32 | SampleRate | Holds the number of PCM samples per second. |