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Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/IAudioFormat.h |
Include | #include "Interfaces/IAudioFormat.h" |
Syntax
struct FSoundQualityInfo
Remarks
A non-UObject based structure used to pass data about a sound node wave around the engine and tools.
Variables
Type | Name | Description | |
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bool | bStreaming | Holds whether the sound will be streamed. |
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FString | DebugName | Holds a string for debugging purposes. |
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float | Duration | Holds the length of the sound in seconds. |
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uint32 | NumChannels | Holds the number of distinct audio channels. |
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int32 | Quality | Holds the quality value ranging from 1 [poor] to 100 [very good]. |
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uint32 | SampleDataSize | Holds the size of sample data in bytes. |
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uint32 | SampleRate | Holds the number of PCM samples per second. |