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API > API/Developer > API/Developer/TargetPlatform
Interface for target platform modules.
| Name | ITargetPlatformSettingsModule |
| Type | class |
| Header File | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformSettingsModule.h |
| Include Path | #include "Interfaces/ITargetPlatformSettingsModule.h" |
Syntax
class ITargetPlatformSettingsModule : public IModuleInterface
Implements Interfaces
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~ITargetPlatformSettingsModule() |
Virtual destructor. | Interfaces/ITargetPlatformSettingsModule.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AllTargetPlatforms | TArray< ITargetPlatformSettings * > | Holds the target platforms. | Interfaces/ITargetPlatformSettingsModule.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Gets the module's target platforms. | Interfaces/ITargetPlatformSettingsModule.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetTargetPlatformSettings
(
TArray< ITargetPlatformSettings* >& TargetPlatforms |
This is where each platform module will fill out an array | Interfaces/ITargetPlatformSettingsModule.h |