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API > API/Developer > API/Developer/TargetPlatform > API/Developer/TargetPlatform/ITargetPlatformControls
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AddDevice
(
const FString& DeviceName, |
Add a target device by name. | Interfaces/ITargetPlatformControls.h | |
bool AddDevice
(
const FString& DeviceId, |
Add a target device. | Interfaces/ITargetPlatformControls.h |
AddDevice(const FString &, bool)
Description
Add a target device by name.
| Name | AddDevice |
| Type | function |
| Header File | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformControls.h |
| Include Path | #include "Interfaces/ITargetPlatformControls.h" |
bool AddDevice
(
const FString & DeviceName,
bool bDefault
)
true if the device was added, false otherwise.
Parameters
| Name | Remarks |
|---|---|
| DeviceName | The name of the device to add. |
| bDefault | Whether the added device should be the default. |
AddDevice(const FString &, const FString &, const FString &, const FString &, bool)
Description
Add a target device.
| Name | AddDevice |
| Type | function |
| Header File | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformControls.h |
| Include Path | #include "Interfaces/ITargetPlatformControls.h" |
bool AddDevice
(
const FString & DeviceId,
const FString & DeviceUserFriendlyName,
const FString & Username,
const FString & Password,
bool bDefault
)
true if the device was added, false otherwise.
Parameters
| Name | Remarks |
|---|---|
| DeviceId | The id of the device to add. |
| DeviceUserFriendlyName | The user friendly name of the device to add. |
| Username | The username for the device to add. |
| Password | The password for the device to add. |
| bDefault | Whether the added device should be the default. |