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API > API/Developer > API/Developer/TargetPlatform > API/Developer/TargetPlatform/FTargetDeviceId
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default constructor. | Interfaces/TargetDeviceId.h | ||
FTargetDeviceId
(
const FString& InPlatformName, |
Creates and initializes a new target device identifier. | Interfaces/TargetDeviceId.h |
FTargetDeviceId()
Description
Default constructor.
| Name | FTargetDeviceId |
| Type | function |
| Header File | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/TargetDeviceId.h |
| Include Path | #include "Interfaces/TargetDeviceId.h" |
FTargetDeviceId()
FTargetDeviceId(const FString &, const FString &)
Description
Creates and initializes a new target device identifier.
| Name | FTargetDeviceId |
| Type | function |
| Header File | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/TargetDeviceId.h |
| Include Path | #include "Interfaces/TargetDeviceId.h" |
FTargetDeviceId
(
const FString & InPlatformName,
const FString & InDeviceName
)
Parameters
| Name | Remarks |
|---|---|
| InPlatformName | The name of the device's target platform. |
| InDeviceName | The unique device name, i.e. IP address or computer name. |