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A non-UObject based structure used to pass data about a sound node wave around the engine and tools.
| Name | FSoundQualityInfo |
| Type | struct |
| Header File | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/IAudioFormat.h |
| Include Path | #include "Interfaces/IAudioFormat.h" |
Syntax
struct FSoundQualityInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bStreaming | bool | Holds whether the sound will be streamed. | Interfaces/IAudioFormat.h | |
| DebugName | FString | Holds a string for debugging purposes. | Interfaces/IAudioFormat.h | |
| Duration | float | Holds the length of the sound in seconds. | Interfaces/IAudioFormat.h | |
| NumChannels | uint32 | Holds the number of distinct audio channels. | Interfaces/IAudioFormat.h | |
| Quality | int32 | Holds the quality value ranging from 1 [poor] to 100 [very good]. | Interfaces/IAudioFormat.h | |
| SampleDataSize | uint32 | Holds the size of sample data in bytes. | Interfaces/IAudioFormat.h | |
| SampleRate | uint32 | Holds the number of PCM samples per second. | Interfaces/IAudioFormat.h |