Navigation
API > API/Developer > API/Developer/TargetPlatform > API/Developer/TargetPlatform/Common > API/Developer/TargetPlatform/Common/FTargetPlatformBase
Deprecated * Use IsUsingBasePassVelocity(EShaderPlatform Platform) in renderutils that will uses FShaderPlatformCachedIniValue to retrieve the cvar value per platform.
- ITargetPlatform::UsesBasePassVelocity()
- FTargetPlatformBase::UsesBasePassVelocity()
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Common/TargetPlatformBase.h |
Include | #include "Common/TargetPlatformBase.h" |
Source | /Engine/Source/Developer/TargetPlatform/Private/TargetPlatformBase.cpp |
virtual bool UsesBasePassVelocity&40;&41; const
Remarks
Gets whether the platform should output velocity in the base pass.