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Unreal Engine C++ API Reference > Developer > TargetPlatform > Common > FTargetPlatformBase
- ITargetPlatform::SupportsVariants()
- FTargetPlatformBase::SupportsVariants()
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Common/TargetPlatformBase.h |
Include | #include "Common/TargetPlatformBase.h" |
virtual bool SupportsVariants&40;&41; const
Remarks
Returns true if the platform is part of a family of variants