Navigation
Unreal Engine C++ API Reference > Developer > TargetPlatform > Common > FTargetPlatformBase
- ITargetPlatform::RequiresTempTarget()
- FTargetPlatformBase::RequiresTempTarget()
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Common/TargetPlatformBase.h |
Include | #include "Common/TargetPlatformBase.h" |
Source | /Engine/Source/Developer/TargetPlatform/Private/TargetPlatformBase.cpp |
virtual bool RequiresTempTarget
&40;
bool bProjectHasCode,
EBuildConfiguration Configuration,
bool bRequiresAssetNativization,
FText & OutReason
&41; const
Remarks
Checks whether the current project needs a temporary .target.cs file to be packaged as a code project. True if a temporary target is required
Parameters
Name | Description |
---|---|
bProjectHasCode | Whether the project has code |
Configuration | The configuration being built |
bRequiresAssetNativization | Whether asset nativization is enabled |
OutReason | On success, includes a description of the reason why a target is required |