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Unreal Engine C++ API Reference > Developer > TargetPlatform > Common > FTargetPlatformBase
- ITargetPlatform::GetBuildProjectSettingKeys()
- FTargetPlatformBase::GetBuildProjectSettingKeys()
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Common/TargetPlatformBase.h |
Include | #include "Common/TargetPlatformBase.h" |
virtual void GetBuildProjectSettingKeys
&40;
FString & OutSection,
TArray< FString > & InBoolKeys,
TArray< FString > & InIntKeys,
TArray< FString > & InStringKeys
&41; const
Remarks
Project settings to check to determine if a build should occur