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Unreal Engine C++ API Reference > Developer > TargetPlatform > Common > FTargetPlatformBase > AddDevice
- ITargetPlatform::AddDevice()
- FTargetPlatformBase::AddDevice()
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Common/TargetPlatformBase.h |
Include | #include "Common/TargetPlatformBase.h" |
virtual bool AddDevice
&40;
const FString & DeviceId,
const FString & DeviceUserFriendlyName,
const FString & Username,
const FString & Password,
bool bDefault
&41;
Remarks
Add a target device. true if the device was added, false otherwise.
Parameters
Name | Description |
---|---|
DeviceId | The id of the device to add. |
DeviceUserFriendlyName | The user friendly name of the device to add. |
Username | The username for the device to add. |
Password | The password for the device to add. |
bDefault | Whether the added device should be the default. |