Navigation
Unreal Engine C++ API Reference > Developer > SourceControl > ISourceControlProvider > Execute
References
Module | SourceControl |
Header | /Engine/Source/Developer/SourceControl/Public/ISourceControlProvider.h |
Include | #include "ISourceControlProvider.h" |
Source | /Engine/Source/Developer/SourceControl/Private/ISourceControlProvider.cpp |
virtual ECommandResult::Type Execute
&40;
const FSourceControlOperationRef & InOperation,
const TArray< FString > & InFiles,
EConcurrency::Type InConcurrency,
const FSourceControlOperationComplete & InOperationCompleteDelegate
&41;
Remarks
Helper overload for operation execution, see Execute().