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API > API/Developer > API/Developer/SourceControl
| Name | FScopedSourceControlProgress |
| Type | class |
| Header File | /Engine/Source/Developer/SourceControl/Public/ScopedSourceControlProgress.h |
| Include Path | #include "ScopedSourceControlProgress.h" |
Syntax
class FScopedSourceControlProgress
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopedSourceControlProgress
(
const FText& InText, |
Constructor. | ScopedSourceControlProgress.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScopedSourceControlProgress() |
Destructor - closes the dialog | ScopedSourceControlProgress.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| WindowPtr | TWeakPtr< class SWindow > | The window containing this progress window | ScopedSourceControlProgress.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Tick() |
Makes sure the dialog is ticked | ScopedSourceControlProgress.h |