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The style manager that is used to access the currently active revision control style. Use FRevisionControlStyleManager::Get() to access and use any revision control icons/styles
| Name | FRevisionControlStyleManager |
| Type | class |
| Header File | /Engine/Source/Developer/SourceControl/Public/RevisionControlStyle/RevisionControlStyle.h |
| Include Path | #include "RevisionControlStyle/RevisionControlStyle.h" |
Syntax
class FRevisionControlStyleManager
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| CurrentRevisionControlStyleName | FName | The currently active revision control style. | RevisionControlStyle/RevisionControlStyle.h |
| DefaultRevisionControlStyleInstance | TSharedPtr< class ISlateStyle > | The default revision control style instance. | RevisionControlStyle/RevisionControlStyle.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const ISlateStyle & Get() |
RevisionControlStyle/RevisionControlStyle.h | ||
static FName GetStyleSetName() |
RevisionControlStyle/RevisionControlStyle.h | ||
static void ReloadTextures() |
Reloads textures used by slate renderer | RevisionControlStyle/RevisionControlStyle.h | |
static void ResetToDefaultRevisionControlStyle() |
Set the active revision control style to the default style | RevisionControlStyle/RevisionControlStyle.h | |
static void SetActiveRevisionControlStyle
(
FName InNewActiveRevisionControlStyleName |
Set the active revision control style to the input style name | RevisionControlStyle/RevisionControlStyle.h |