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API > API/Developer > API/Developer/SourceControl
The default revision control style the editor ships with. Inherit from this to create a custom revision controls style Use FRevisionControlStyleManager::SetActiveRevisionControlStyle to change the currently active revision control style Edit the defaults in the constructor here to change any revision control icons in the editor
| Name | FDefaultRevisionControlStyle |
| Type | class |
| Header File | /Engine/Source/Developer/SourceControl/Public/RevisionControlStyle/RevisionControlStyle.h |
| Include Path | #include "RevisionControlStyle/RevisionControlStyle.h" |
Syntax
class FDefaultRevisionControlStyle : public FSlateStyleSet
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDefaultRevisionControlStyle() |
RevisionControlStyle/RevisionControlStyle.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FDefaultRevisionControlStyle() |
RevisionControlStyle/RevisionControlStyle.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| StyleName | FName | RevisionControlStyle/RevisionControlStyle.h |
Functions
Public
Overridden from ISlateStyle
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FName & GetStyleSetName() |
RevisionControlStyle/RevisionControlStyle.h |