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Unreal Engine C++ API Reference > Developer > SourceCodeAccess > ISourceCodeAccessor
References
Module | SourceCodeAccess |
Header | /Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessor.h |
Include | #include "ISourceCodeAccessor.h" |
void RefreshAvailability&40;&41;
Remarks
Not necessary to call unless you know you're changing the state of any installed compilers. If that's the case, you should call this before checking the state the installed state of the compilers.