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API > API/Developer > API/Developer/SourceCodeAccess > API/Developer/SourceCodeAccess/ISourceCodeAccessor
References
| Module | SourceCodeAccess |
| Header | /Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessor.h |
| Include | #include "ISourceCodeAccessor.h" |
bool AddSourceFiles
(
const TArray < FString > & AbsoluteSourcePaths,
const TArray < FString > & AvailableModules
)
Remarks
Add a group of source files to the current solution/project/workspace true if the files could be added, false otherwise
Parameters
| Name | Description |
|---|---|
| AbsoluteSourcePaths | Array of paths to files to open |
| AvailableModules | Array of known module locations (.Build.cs files) - you can get this from calling FSourceCodeNavigation::GetSourceFileDatabase().GetModuleNames() if in the editor |