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API > API/Developer > API/Developer/SkeletalMeshUtilitiesCommon
| Name | FStaticToSkeletalMeshConverter |
| Type | struct |
| Header File | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/StaticToSkeletalMeshConverter.h |
| Include Path | #include "StaticToSkeletalMeshConverter.h" |
Syntax
struct FStaticToSkeletalMeshConverter
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool InitializeSkeletalMeshFromMeshDescriptions
(
USkeletalMesh* InSkeletalMesh, |
Create a skeletal mesh from a list of mesh description objects and a reference skeleton. | StaticToSkeletalMeshConverter.h | |
static bool InitializeSkeletalMeshFromStaticMesh
(
USkeletalMesh* InSkeletalMesh, |
Initialize a skeletal mesh from the given static mesh and a skeleton. | StaticToSkeletalMeshConverter.h | |
static bool InitializeSkeletonFromStaticMesh
(
USkeleton* InSkeleton, |
Creates a skeleton from a static mesh with a single root bone. | StaticToSkeletalMeshConverter.h | |
static bool InitializeSkeletonFromStaticMesh
(
USkeleton* InSkeleton, |
Creates a skeleton from a static mesh with a bone chain going from root to end effector, where the intermediary bones are distributed evenly along a line between the two. | StaticToSkeletalMeshConverter.h |