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Unreal Engine C++ API Reference > Developer > SkeletalMeshUtilitiesCommon
References
Module | SkeletalMeshUtilitiesCommon |
Header | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/StaticToSkeletalMeshConverter.h |
Include | #include "StaticToSkeletalMeshConverter.h" |
Syntax
struct FStaticToSkeletalMeshConverter
Functions
Type | Name | Description | |
---|---|---|---|
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bool | InitializeSkeletalMeshFromMeshDescriptions
(
USkeletalMesh* InSkeletalMesh, |
Create a skeletal mesh from a list of mesh description objects and a reference skeleton. |
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bool | InitializeSkeletalMeshFromStaticMesh
(
USkeletalMesh* InSkeletalMesh, |
Initialize a skeletal mesh from the given static mesh and a skeleton. |
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bool | InitializeSkeletonFromStaticMesh
(
USkeleton* InSkeleton, |
Creates a skeleton from a static mesh with a single root bone. |
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bool | InitializeSkeletonFromStaticMesh
(
USkeleton* InSkeleton, |
Creates a skeleton from a static mesh with a bone chain going from root to end effector, where the intermediary bones are distributed evenly along a line between the two. |