 |
bool |
UpdateAlternateSkinWeights
(
USkeletalMesh* SkeletalMeshDest,
const FName& ProfileNameDest,
int32 LODIndexDest,
const IMeshUtilities::MeshBuildOptions& Options
)
|
This function apply the skinning weights from the saved imported skinning weight data to the destination skeletal mesh. |
 |
bool |
UpdateAlternateSkinWeights
(
USkeletalMesh* SkeletalMeshDest,
const FName& ProfileNameDest,
USkeletalMesh* SkeletalMeshSrc,
int32 LODIndexDest,
int32 LODIndexSrc,
const IMeshUtilities::MeshBuildOptions& Options
)
|
This function apply the skinning weights from asource skeletal mesh to the destination skeletal mesh. |
 |
bool |
UpdateAlternateSkinWeights
(
FSkeletalMeshLODModel& LODModelDest,
FSkeletalMeshImportData& ImportDataDest,
USkeletalMesh* SkeletalMeshDest,
const FReferenceSkeleton& RefSkeleton,
const FName& ProfileNameDest,
int32 LODIndexDest,
const IMeshUtilities::MeshBuildOptions& Options
)
|
|
 |
bool |
UpdateAlternateSkinWeights
(
USkeletalMesh* SkeletalMeshDest,
const FName& ProfileNameDest,
int32 LODIndexDest,
FOverlappingThresholds OverlappingThresholds,
bool ShouldImportNormals,
bool ShouldImportTangents,
bool bUseMikkTSpace,
bool bComputeWeightedNormals
)
|
|
 |
bool |
UpdateAlternateSkinWeights
(
USkeletalMesh* SkeletalMeshDest,
const FName& ProfileNameDest,
USkeletalMesh* SkeletalMeshSrc,
int32 LODIndexDest,
int32 LODIndexSrc,
FOverlappingThresholds OverlappingThresholds,
bool ShouldImportNormals,
bool ShouldImportTangents,
bool bUseMikkTSpace,
bool bComputeWeightedNormals
)
|
|
 |
bool |
UpdateAlternateSkinWeights
(
FSkeletalMeshLODModel& LODModelDest,
FSkeletalMeshImportData& ImportDataDest,
USkeletalMesh* SkeletalMeshDest,
const FReferenceSkeleton& RefSkeleton,
const FName& ProfileNameDest,
int32 LODIndexDest,
FOverlappingThresholds OverlappingThresholds,
bool ShouldImportNormals,
bool ShouldImportTangents,
bool bUseMikkTSpace,
bool bComputeWeightedNormals
)
|
|