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Unreal Engine C++ API Reference > Developer > SkeletalMeshUtilitiesCommon > FLODUtilities
References
Module | SkeletalMeshUtilitiesCommon |
Header | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h |
Include | #include "LODUtilities.h" |
Source | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Private/LODUtilities.cpp |
static void RemoveLODs
&40;
FSkeletalMeshUpdateContext & UpdateContext,
const TArray< int32 > & DesiredLODs
&41;
Remarks
Removes the specified LODs from the SkeletalMesh.
Parameters
Name | Description |
---|---|
UpdateContext | The skeletal mesh and actor components to operate on. |
DesiredLODs | The array of LOD index to remove the LOD from. The order is irrelevant since the array will be sorted to be reverse iterate. |