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API > API/Developer > API/Developer/SkeletalMeshUtilitiesCommon > API/Developer/SkeletalMeshUtilitiesCommon/FLODUtilities
References
| Module | SkeletalMeshUtilitiesCommon |
| Header | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h |
| Include | #include "LODUtilities.h" |
| Source | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Private/LODUtilities.cpp |
static bool RegenerateLOD
(
USkeletalMesh * SkeletalMesh,
const class ITargetPlatform * TargetPlatform,
int32 NewLODCount,
bool bRegenerateEvenIfImported,
bool bGenerateBaseLOD
)
Remarks
Regenerate LODs of the mesh true if succeed. If mesh reduction is not available this will return false.
Parameters
| Name | Description |
|---|---|
| SkeletalMesh | : the mesh that will regenerate LOD |
| NewLODCount | : Set valid value (>0) if you want to change LOD count. Otherwise, it will use the current LOD and regenerate |
| bRegenerateEvenIfImported | : If this is true, it only regenerate even if this LOD was imported before If false, it will regenerate for only previously auto generated ones |