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API > API/Developer > API/Developer/SkeletalMeshUtilitiesCommon > API/Developer/SkeletalMeshUtilitiesCommon/FLODUtilities
References
| Module | SkeletalMeshUtilitiesCommon |
| Header | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h |
| Include | #include "LODUtilities.h" |
| Source | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Private/LODUtilities.cpp |
static void RegenerateAllImportSkinWeightProfileData
&40;
FSkeletalMeshLODModel & LODModelDest,
int32 BoneInfluenceLimit,
const ITargetPlatform &42; TargetPlatform
&41;
Remarks
Re-generate all (editor-only) skin weight profile, used whenever we rebuild the skeletal mesh data which could change the chunking and bone indices
If BoneInfluenceLimit is 0, the DefaultBoneInfluenceLimit from the project settings will be used.