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API > API/Developer > API/Developer/SkeletalMeshUtilitiesCommon > API/Developer/SkeletalMeshUtilitiesCommon/FLODUtilities
Structure to pass all the needed parameters to do match the material when importing a skeletal mesh LOD.
| Name | FSkeletalMeshMatchImportedMaterialsParameters |
| Type | struct |
| Header File | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h |
| Include Path | #include "LODUtilities.h" |
Syntax
struct FSkeletalMeshMatchImportedMaterialsParameters
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsReImport | bool | LODUtilities.h | ||
| CustomImportedLODModel | FSkeletalMeshLODModel * | LODUtilities.h | ||
| ExistingOriginalPerSectionMaterialImportName | const TArray< FName > * | LODUtilities.h | ||
| ImportedMaterials | const TArray< SkeletalMeshImportData::FMaterial > * | LODUtilities.h | ||
| LodIndex | int32 | LODUtilities.h | ||
| SkeletalMesh | USkeletalMesh * | LODUtilities.h |